[DeeJ] We pick up the adventure where it last left off. You are a Guardian of the last safe city, except it’s not so safe anymore. The entire might of the Cabal military descend upon you. Dominus Ghaul leads the Red Legion, the most dreaded fighting force in Cabal Empire to scatter the Guardians across the Solar System and capture the Traveler for himself. So, in the opening act, we lose everything that makes us a Guardian. Our power, our weapons, our armor, it’s all gone. Scattered into the wild, we’re going to find new subclasses, new power, new weapons and armor so that we can become more powerful, regroup the survivors, and launch an attack to reclaim that was rightfully ours.
When D4 was first announced, it sounded ridiculous. Swery65, a man who made a name for himself with the over the top and overly charismatic Deadly Premonition, was creating a Kinect game exclusively for Xbox One? It just sounded out of the ordinary, link web site even by his standards. But alas, D4: Dark Dreams Don’t Die is one of the most charming, most comical games of the year. While it’s run almost entirely on quick time events though either a controller or hand motions, it’s the loveable cast of characters and intriguing storyline that really make D4 special. If there’s one mission for the gaming community, it’s to ensure that Swery65 and the team at Access Games finishes the episodic adventure, as two chapters and a prologue are just not enough.
Destiny 2 has finally, truly been revealed. Bungie and Activision finally lifted the curtain on the much-anticipated sequel, showcasing gameplay for the first time. Hardcore Gamer was able to sit down with Bungie’s Community Manager, David ‘DeeJ’ Dauge to discuss what new stuff Destiny 2 brings to the table and what the future holds for the franchise. For more on Destiny 2, be sure to check out our in-depth preview of the campaign, Inverted Spire strike and multiplayer.
What we want to do is make every player in Destiny feel essential. We want every single player to feel like a superhero that gets to save the day at some point during the match. As a support player, I’m guilty on many occasions of hanging back and scoring assists. In Destiny 2, I’m going to be provoked into being a hero and helping my team of four in the competitive landscape.
We have all-new worlds to explore. Immediately after the opening act, your character is exiled into the European Dead Zone. It’s an Earth destination and the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey to Titan, an oceanic moon. The entire moon is one big sea, but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and is the last place the Traveler touched before the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex.
Including all content from Curse of Osiris in the base game might have helped ease some of the end-game pains that the launch brought with it. It’s not too much more to do, but it might have smoothed over a few wrinkles by including that extra content. It would also have made the loot pool larger; maybe Guardians wouldn’t be as frustrated at the limited item sets, lackluster exotics and other cosmetics. Giving more isn’t always the best idea, but in this case, it could have been.
Having gotten fed up with trying to find an appropriate group to run with from Destinylfg.net, it was time to turn to the new feature that seemed like it would deliver better results: the new Guided Games. Guided Games makes players jump through some hoops with good reason trying to create the most toxic free environment for play that it can, it sort-of works. First, Guardians will spend a token to get into GG, then players agree to the Guardian Oath stating they will be friendly, helpful and dedicate the time. Then if you’re a seeker, which I was, it gives an extra-long waiting time to make sure that the player is in it to win it. My first group I ended up waiting over an hour for. After some general party chat confusion and actually doing the banner part without talking in the fireteam I had grouped with, we finally figured it out and we could talk. This did not help either.
Following your defeat at the hand of Ghaul, it is your duty to rekindle the light, reform the Vanguard and take back what is yours. To do so, you’ll travel to new worlds, meet new allies and make some unexpected discoveries.
Where does this leave Leviathan then? Answer: Not in a good place. Out of all Destiny raids this might be the least fun yet. With plans of still completing it, now having joined a Clan I feel confident in, especially when it comes to gaming positivity I know it can be done. What sucks is the time, emotional energy and all feelings that get rolled into trying to complete this raid. Once I do finish it, that’s it, it will never be attempted again, because it’s just not worth it. Bungie stated they wanted to create a raid that would draw more people in to the ultimate end game content, Leviathan is anything but inviting, even if Calaus is literally inviting you on to his opulent ship. It’s hands down the most deterring raid every created for Destiny. Which is why Bungie’s messaging on what this raid was going to be could have been a bit clearer. Why say it’s going to be inviting when also saying it’s going to be the most challenging raid ever? That’s just an oxymoron. Who is this raid made for? The ultimate Guardians (streamers) that Bungie knows will complete it or the players they say they want to join in the end game content? The messaging is mixed and muddled with leaving little hope for the future of end game content.